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Climb the Hill

(Non-Builders games type;2 decks; no redeal)

Game time: Medium
Difficulty level: Medium
Skill level: Moderate
Chance of winning: High (about 1 in 4)

Object of the game: To create 10 sequences of 10 cards each consecutive in rank, regardless of suit.

Solitaire Rules

Foundations

(10 piles)

  • Place the cards from the reserve, one by one, on any foundation pile of your choosing.

  • Once placed, a card can be moved to any foundation pile.

  • The 10 foundation cards must be in an ascending sequence from left to right, following the starting card. (For example: if the first card placed is a 3, the cards that follow need to be a 4, 5, 6, etc.).

  • Ranking of cards is continuous: build Aces after Kings when necessary.

  • When a playable sequence (an entire suite of 10 cards) becomes exposed, it is automatically removed from the game.

  • The game is won if the 100 cards of the stock are discarded (in 10 sequences of 10 cards each) with 8 cards remaining in the reserve.

Reserve

(15 cards in 3 rows of 5 cards each)

  • These cards are available for play to the foundations only.

  • Spaces are automatically filled from the stock (after the stock is exhausted, spaces are not filled).

  • There is no movement in the reserve itself.

Jokers

(4 cards)

  • One or more Jokers can be moved to the foundations at any time to replace of one or more missing cards.

Stock

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