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West Virginia Reel

(Two-Deck game type; 2 decks (104 cards); no redeal)
Game time: Medium
Difficulty level: Hard
Skill level: Mostly skill
Chance of winning: Medium; about 1 in 8; 12.5%

Object of the game: To move all the 2s, 3s and 4s into the top, middle and lower foundation rows and build these in suit by threes.

Solitaire Rules

  • A 2, a 3, and a 4 are placed in the first column of each foundation row.

  • Seven more cards are dealt to the right of the first card to complete the row.

Foundations

(24 piles in 3 rows of 8 cards each: complete these piles to win the game)

  • Build the Two foundations up in alternating colors by threes from 2, 5, 8 to J (for example, a 5 can be played on an 2).

  • Build the Three foundations up in alternating colors by threes from 3, 6, 9 to Q (for example, a 6 can be played on a 3).

  • Build the Four foundations up in alternating colors by threes from 4, 7, 10 to K (for example, a 7 can be played on a 4).

  • The remaining 2s, 3s, 4s must be placed in the correct foundation row according to the card in the first column of the row.

  • No pile can be built up until it is in its proper foundation row.

  • Foundation cards dealt in wrong rows may be interchanged if the exchange results in the cards moving to the correct row. To interchange two cards - drag and drop one card on the other, or right click on one of the cards. For example: there is a 3 in the "2" row and there is a 2 in the "3" row. Right click on either card and they will exchange places.

  • All the seven cards to the right of each first foundation pile (21 cards in all) are available for play, but no card may be moved unless the space can be filled by a two, three or four.

  • Aces are dead cards, and are discarded as soon as a legal card is available to replace it.

  • Cards to fill the spaces may come from the reserve or another foundation row so long as there is an available reserve card to fill the space in the other row.

Reserve

(a row of 8 cards below the foundations)

  • The top cards are always available for play to the foundations or (is such top card is a two, three or four) to replace cards moved from the foundations.

  • Discard Aces from the reserve directly after each deal.

  • Spaces are not filled except by the next deal of eight cards.

  • Whenever play comes to a standstill, deal another row of right cards upon the reserve piles (a total of ten deals).

  • There is no redeal.

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