Game info: Two-Deck game type; 2 decks (104 cards); no redeal
Alternate names: Four Continents, The Four Continents.
- Game time:
Medium
- Difficulty level:
Medium
- Skill level:
Mostly Chance
- Chance of winning:
Medium; about 1 in 5; 20%
Object of the game: Move all the cards to the foundations.
Solitaire Rules
At the start of the game, the four red Aces and
the four black Kings are dealt to the eight
piles in the center and
become the foundations.
Foundations (8
piles: complete these
piles to win the game)
-
Build the red Ace
foundations
up in
suit from Ace to King
(for example, a 2
can be played only on an Ace).
-
Build the black King
foundations
down
in suit from King to Ace
(for example, a Queen
can be played only on a King).
-
Only cards that belong in
their proper hemisphere (Northern for the red cards and Southern for the
black cards) or in the waste
pile are available for
playing.
Tableau (Barriers: The King
and King,
the Ace
and Ace)
Tableau (Northern Hemisphere: 6
piles for the red cards.
3 piles between King
and Ace
and 3 piles between Ace
and King)
-
The Northern Hemisphere is
reserved for the red cards.
-
Build
down in
color (for example, a 10
can be played on a Jack
or on a Jack).
-
Cards of the wrong color may be switched to the proper
hemisphere. To switch the positions, drag the black card from the
Northern Hemisphere over the red on the Southern Hemisphere or vice
versa.
Tableau (Southern Hemisphere: 6
piles for the black cards.
3 piles between King
and Ace
and 3 piles between Ace
and King)
-
The Southern Hemisphere is reserved for the black cards.
-
Build
up in color
(for example, a 8
can be played only on a 7
or on a 7).
-
Cards of the wrong color may be switched to the proper hemisphere. To
switch the positions, drag the black card from the Northern Hemisphere
over the red on the Southern Hemisphere or vice versa.
Stock
Waste (One pile)
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