Game info: Two-Deck game type; 2 decks (104 cards); no redeal
Alternate names: Blue Jacket.
- Game time: Medium
- Difficulty level: Hard
- Skill level: Mostly skill
- Chance of winning: Low (about 1 in
25)
Object of the game:
To move all the 2s, 3s and 4s into the top, middle and lower
foundation rows and build these in suit by threes.
Solitaire Rules
-
A 2,
a 3, and a 4 are placed in the first column of the
foundations.
-
To
the right of each card, a row of seven more cards are dealt for
the
foundations.
Foundations (24 piles in 3 rows of 8 cards each: complete these piles to win the
game)
-
Build the
Two foundations
up in
suit by threes
from 2,
5, 8 to J (for example, a 5
can be played on an 2).
-
Build the
Three foundations
up in
suit by threes
from 3,
6, 9 to Q (for example, a 6
can be played on a 3).
-
Build the
Four foundations
up in
suit by threes
from 4,
7, 10 to K (for example, a 7
can be played on a 4).
-
The
remaining 2s, 3s, 4s must be placed in the correct foundation
row according to the card in the first column of the row.
-
No
pile can be built up until it is in its proper foundation
row.
-
Foundation
cards dealt in wrong rows may be interchanged if the exchange
results in the cards moving to the correct row. To interchange
two cards - drag and drop one card on the other, or right click
on one of the cards. For example: there is a 3 in the "2" row
and there is a 2 in the "3" row. Right click on either card and
they will exchange places.
-
All
the seven cards to the right of each first
foundation
pile (21 cards in all) are available for play, but no card may
be moved unless the space can be filled by a two, three or four.
-
Aces
are dead cards, and are discarded as soon as a legal card is
available to replace it.
-
Cards to fill the spaces may come from the
reserve or another
foundation
row so long as there is an available
reserve card to fill the space in the other row.
Reserve (a row of 8 cards below the foundations)
-
The top cards are always available for play on foundation
or (is such top card is a two, three or four) to replace cards
moved from the foundations.
-
Discard Aces from the reserve directly after each deal.
-
Spaces are not filled except by the next deal of eight cards.
-
Whenever play comes to a standstill, deal another row of right
cards upon the
reserve
piles (a total of ten deals).
-
There is no redeal.
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